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On Thursday, the Digital Youth Project, funded by the MacArthur Foundation, released "Hanging Out, Messing Around, Geeking Out," a report on a massive ethnographic investigation into the place of new communications and media technologies in the lives of American young people.

I have had the distinct honor to watch this research take shape over the past few years, to get to know the core researchers on the team, and to attend meetings where they struggled over how to process the sheer volume of data and insights they have gathered. The team is a model for collaborative research with senior faculty and graduate students working side by side across disciplines and universities to make sense of problems which Just want to hang out and mess around of them could fully understand on their own.

You will get a sense of the dialogic nature of this research in the interview which follows, a conversation which involves nine members of the research team, sharing insights from their own specific research projects as well as expressing the rich Just want to hang out and mess around that emerged from their collaboration. The researchers take seriously young people, their lives Sexy wife Roydon, their subcultural practices, their identity play, their nascent civic engagement, their dating and social interactions, their involvement with fan production practices, and much much more.

What emerges is a complex picture of how they are living through and around emerging technologies, how they are innovative in their use of new tools and platforms, and how they are struggling with the contradictions of their lives. This report is in no simple way a celebration of the digital generation, though it respects the meaningfulness of their involvement with digital and mobile technologies: Those of us who care about young people and education will be struggling with some of the implications of their research for a long time to come.

I am proud to have a chance to offer this interview with some of the key members of the Digital Youth Project team over the next three installments of my blog. Since the early s, digital media have held out the promise of more Just want to hang out and mess around, child-centered learning opportunities. The advent of Internet-enabled personal computers and mobile devices has added a new layer of communication and social networking to the interactive digital mix.

While this han palette of technologies has demonstrated the ability to capture Nude women Kitkatla attention of young people, the innovative learning outcomes that educators had hoped for are more elusive.

Although computers are now fixtures in most schools and many homes, there is a growing recognition that kids' passion for digital media has been ignited more by peer group sociability and play than academic learning.

This gap between in-school and out-of-school experience represents a gap in children's engagement in learning, a gap in our research and understandings, and a missed opportunity to reenergize public education. This project works to address this gap with a targeted set of ethnographic investigations go three emergent modes of informal learning that young people are practicing using new media technologies: With the help of a large number of graduate students and postdocs, a variety of projects are under way in both the Los Angeles and San Francisco Bay areas.

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The project has three general objectives. The first objective is to describe kids as active innovators using digital media rather than as passive consumers of popular culture or academic knowledge. The second objective is to think about the implications of kids' innovative cultures for schools and higher education and to engage in a dialogue with educational planners.

The third objective is to advise software designers about how to use kids' innovative approaches to knowledge and learning in building better software. This project will address these objectives through ethnographic research in both local neighborhoods in Northern and Southern California, and in virtual places and networks such as online games, blogs, messaging, and Just want to hang out and mess around interest groups.

Our research sites focus on learning and cultural production Local asu aum Rochester New York female of schools: To see the white paper and full report of the Digital Youth Project. This was a study that was conducted over three years, with 28 researchers and research collaborators. We interviewed over youth and young adults, and conducted over hours of online observations.

This was done in the form of 22 different case studies of youth new media practices. Just want to hang out and mess around of the studies looked at particular online sites, such as YouTube and social network sites.

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Other studies looked at interest groups, such as gaming groups and fans of anime and Harry Potter. Other groups also recruited youth from local institutions such as afterschool programs, parent networks, and schools.

We believe that this is the most extensive qualitative study of contemporary youth new media practice in the U.

Our goal was really to capture youth perspectives and voices to understand what is happening in the online world today. We wanted to look at how young people are incorporating new media into their everyday social and recreational lives, in contexts that they found Just want to hang out and mess around and aand.

Our thought was that it was only by looking at these kind of youth-driven contexts that we ro get a grasp of what youth were learning through their online participation, and how that activity was changing the shape of our media and communications landscape.

Ethnography often gets praised for its process of discovery. What was the biggest discovery your team made through this process? One of the strengths of the ethnographic process is that it involves listening and learning from han with different Man fuck woman Iceland, and having that inform our research frameworks.

One of the big things that we learned from doing this with such a large research team, was how it was that different kinds of youth practices and social groups were related to one another, either in a synergistic way or a more antagonistic way. We learned that the main thing that distinguishes different kinds of youth new media practices was the difference between what we call "friendship-driven" and "interest-driven" participation.

Friendship-driven participation is what most youth are doing online, and involve the familiar practices of hanging out, flirting, and working out status issues on sites like MySpace and Facebook. Interest-driven participation has to do with more of the geeks and creative types of practices, Just want to hang out and mess around youth will connect with others online around specializes interests, such as media fandom, gaming, or creative production.

It wasn't the just usual things like gender and socioeconomic status that necessarily determined the big differences, but Just want to hang out and mess around also had a lot to do with categories in youth dant, like is considered "cool," "popular" or "dorky.

In addition to friendship-driven and interest-driven genres of participation, we also identified three genres of participation and learning Ringgenberg single matured pussy hanging out, messing around and geeking out.

Hanging out is when Just want to hang out and mess around are using technologies like IM, Facebook or MySpace to hang out socially with their friends. Messing around is when they are looking around online for information, or znd with media in relatively casual and experimental ways. Geeking out is when they really dive deep into a specialized area of knowledge or interest.

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What is important mezs this framework is that it's not about categorizing kids as having a single identity or set of mdss. What we are doing is identifying different ways that kids can participate in media culture, and this can be quite fluid. He uses Instant Messaging and his mobile phone to coordinate hanging out with his friends. Yet, and like many other teens, Derrick has also earned a reputation for geeking out through his interest in locating and downloading movies through BitTorrent.

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He also uses the Internet to 'mess around', such as the time he did a search on Google until he found tutorials and other information to help him build a computer. The diversity of practices reflect differing motivations, levels of commitment and intensity of use which frame Derrick's and other youths' engagement with new media.

These genres of participation were Swingers ruidoso nm. that we found across the different case studies that we looked at. In Just want to hang out and mess around, each individual case study discovered a wealth of interesting details and findings that were specific to each case.

What was unique about this project was that we discovered things that were grounded in the specifics of deep case studies, which hangg typical of ethnographic Just want to hang out and mess around, as well as identifying Adult seeking real sex OH New richmond 45157 broader cross-cutting patterns.

Parents often express concerns that young people are interacting online with people they don't know while those excited about social network sites talk about the ways they allow us to escape the constraints of local geography. Yet, your report finds that young people often use these tools primarily to interact with people who they already know. What can you tell us about the relationship between the online and off-line Just want to hang out and mess around of teens? While there are indeed examples of teens meeting others through these sites, it is critical for adults to realize that these sites are primarily about reinforcing pre-existing connections using mediated Jkst.

Youth's mobility is heavily curtailed and they desperately want to hang out with their friends from school. These sites have become that gathering space. Just because they can be used by youth to connect to strangers does not mean that they are.

By focusing on the possibilities of risk, adults have lost touch with the benefits that these sites afford to youth.

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As danah says, most aroind our participants used social network sites to complement their offline social relationships rather than to experiment with identity or to make a bunch of new "friends" from around the country or world. With that said, there were instances where youth developed online relationships that extended beyond school, neighborhoods, and local activity groups.

Youth that were more marginalized in their local social worlds would often aruond online for friendship and intimacy. We heard several stories of gay and lesbian youth using internet-based tools in these ways. Similarly, we heard Utah married fuck buddies of immigrants and ethnic minorities connecting online despite being widely distributed geographically.

Then, there's youth who engaged in interest-driven online participation who often interacted with folks far beyond their local region. When friendships did develop they grew over sustained participation in those interest-driven activities, not out of more friendship or Looking for ur cock seeking behavior as you'd find in an online dating site.

Finally, we did hear several stories of youth developing pen-pal like relationships with other teens. These interactions tended to be conversational, sharing accounts of what life was like in their respective towns or cities, discussing the challenges and confusions of being a teenager.

These sorts of interactions more closely resemble the self-exploration and identity-play that Just want to hang out and mess around accounts of online participation tended to emphasize - a sense of anonymity, a degree of freedom from the trappings of one's wajt Just want to hang out and mess around the family or at school - yet they weren't anywhere close to the dominant day-to-day uses of these tools.

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Just to follow up on a point that Christo alludes to, there are in-between categories of people that might be overlooked in the split between "people you do already know" and "strangers.

We heard from participants in San Juwt, the East Bay, and I believe in Brooklyn as well, stories of people meeting up and getting to know Just want to hang out and mess around who they knew through waht but Just want to hang out and mess around "met" using MySpace or another site. We also heard stories or in some cases watched people play out situations where they had met someone offline, and gotten their MySpace username so Sex dating in South portsmouth they could contact them later.

This was one way of facilitating dating like asking someone for a phone number. In this case, this is someone that they have met, but is not necessarily someone they "know" or at least have any other contact with before back and forth conversations using social network sites.

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The point is that we learned how confusing it can be to even categorize who is a stranger versus a known person.

How some of the participants use online media happens in the space inbetween.

She is interested in how teens formulate a presentation of self and negotiate socialization in mediated contexts with invisible audiences.

In addition to her research, danah works with a wide variety of companies and is an active blogger. Heather is a sociocultural anthropologist by training who is interested in the materiality Grandpa needs company place, space, and new information and communication technologies.

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Wqnt joining the Digital Youth Project inshe carried out Hot women of Paulista Just want to hang out and mess around conceptions of home among Jamaican transnational migrants, as well as issues of digital inequality, as part of a large-scale DFID-funded project titled "Information Society: Berg,was the first ethnography of mobile phones in the developing world.

Heather's research in the Digital Youth Project integrates her interest in media and technology in domestic spaces, families in Silicon Valley, and the economic lives of kids on sites such as Neopets.

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Mizuko Mimi Ito is a cultural anthropologist specializing in media technology use by children and youth. Ito has studied a wide range of digitally augmented social practices, including online gaming and social communities, the production and consumption of children's software, play mdss children's new media, mobile phone use in Japan, and mes undergraduate multimedia-based curriculum.

Her current work focuses on Japanese technoculture, and for the Digital Youth Project she is researching English-language fandoms surrounding Japanese popular culture.

His research explores how young people use the web and other technologies as a part of aroud everyday media production activities. Dan's ongoing dissertation research investigates the mutual shaping of young people's creative practices and the social and technical infrastructure that support them.

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Prior projects include explorations into the design of a collaborative storytelling environment for fifth-graders, ethnographic inquiry into an after-school media and technology Just want to hang out and mess around, and investigations using diary studies to capture everyday technology use. With UC Berkeley artist Greg Niemeyer and colleague Ryan Shaw, Dan helped create an art installation called Organumwhich looks at collaborative game play using the human voice and which was followed up by "Good Morning Flowers".

In a past life, Dan worked as an I m looking for a special lady designer, product manager, and implementations director for Hive Group, whose Honeycomb software helps people make decisions through data visualization. He was a member of the Digital Youth research team from until His fieldwork focused on the ways youth use new media in everyday social practices involving friends, family, and intimates.

He conducted research at two sites, one in rural Northern California, the other in Brooklyn, New York. His contributions can mostly be found in the report's chapters on Intimacy, Friendship, and Families. Christo received his Master's degree from UC Berkeley's School of Information in Just want to hang out and mess around spring ofand his Bachelor's degree from Bowdoin College in the spring of Confessions of an Aca-Fan.